I tried a couple new things for this picture. Mainly to do an urban environment but instead of going nuts over details I tried to do the whole "make it look like there are details without adding details" thing, I used a couple mullins references to try and figure out which details are more important than others. 2nd I wanted to try creating a texture layer for big o, so this is essentially 2 layers, the bottom layer is a texture mess and is nothing byitself, the top layer is everything else but with the sillouette of Big O erased out (then adding minimal shading so its not just a giant shadow).
for people interested in the process of what I did, I made a quick runthrough of the steps I took at polykarbonbbs.com - you can find the post here [link] (edit: oops I accidentally deleted the images from my server, the text is still there but no images)
Daily Deviation
Given 2005-07-15
Atmosheric perspective can add a great deal of drama to any painting, and SHOWTIME by ~digital404 is a prime example of this. (
Featured by
$damphyr)
looks really very class.
great styl.
And I love the environment, it works!